It's been a while, isn't it?
The last two months have been quite intense life-wise, but not so much on the gamedev side of things. I have been mostly finishing some freelance work and trying to get a spot in any of the few small game companies that I like here in Spain. Sadly none of them have answered any of my messages, so after a time of consideration I decided to take another approach. I started looking for real life jobs that would allow for some flexibility, provide a good pay and allow me to learn new technologies.
The search process has been a bit underwhelming, but luckily I managed to find a place that looks promising, and after some consideration I accepted the offer they made me a week ago.
Tomorrow is my first day, and I am looking forward to it.
But how does this work with my game-making plan you will rightly ask. Well, the idea is to get some funds during this year in order to secure a future source of income that will require no work at all. If everything goes right, by the end of the year I should be ready to have this setup working, allowing me to spend months working on game development 24/7.
This obviously doesn't mean that I'm not going to do any game development during the rest of the year, on the contrary, I'm starting to lay some groundwork on an 16-bit style RPG framework that will allow me to build a game I've had on my mind for almost 3 years now.
For the moment I'm building all the foundation for the framework, tilemaps, doors and gateways, transitions, player spawns, dialog systems, etc. Luckily I already have some legacy code that I can use that speeds things up inmensly.
That's pretty much it for the moment. We'll see how things turn out in the next few months, but I'm confident this is the way to go considering how the industry in Spain works at this time. You either make it on your own or you'll spend years waiting for an opporunity that will never come.
Good thing is I am all up for taking on the challenge :)
See you next time!